That source is included in the WW62500AD folder. Word Writer was originally written in the 2500AD Cross Assembler. This is the source code to Word Writer 6 for the Commodore 64 published by Timeworks. You can read full issues of Commodore Power/Play magazine at the Internet Archive. Word Writer 6 for the Commodore 64 Source Code - 6502 Assembly Language (C) 1983 - 1991. If you want to read more about adventure games, Gaming After 40 has hundreds of smart, comprehensive reviews and walkthroughs, along with other cool stuff related to golden age gaming. I have some early press photos of Scott Adams I’ll post a little later. It filled in the gaps left by the game’s rudimentary graphics…”) The same point was made in a Verge article published over a year after my original post, and the author used almost exactly the same language: “Because of her painting on the cover of the box, you knew that you were actually venturing through a hedge maze with three huge dragons lurking inside. In a 2012 post I compared old school box art to old school games and talked about how “There’s no longer a need to use the imagination to fill in the gaps left by all those 8-bit games.” Greg at Lefty Limbo expanded on the idea in a post called Filling in the Blanks (a much neater phrase). It’s interesting that she talks about graphics getting in the way of the gaming experience as early as 1983. Some day some genius programmer could create a game that’s so believable you may have a hard time separating it from the real world… Someone else’s interpretation is almost always something of a disappointment to me.Īs you respond to the words on your screen you are led, piece by piece, into a small, self contained three-dimensional world. To be frank, however, I prefer creating the pictures in my head… the pictures I create in my mind are uniquely personal, mysteriously intimate. In fact, all you see on your screen are words… True, Scott Adams and others have developed graphic adventures, which provide pictures as well as words. First, adventures, unlike most of the games you are probably used to playing, are not… graphic wonders. If you’ve never played an adventure game, you may be a little mystified by all this. Here’s how Diane LeBold, who started Power/Play in 1982, describes the game genre. The Scott Adams mentioned in the article wrote the first adventure game for the PC, Adventureland (1978), and went on to found Adventure International.
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